Unreal (1998 video game)

Unreal
Developer(s)Epic MegaGames
Digital Extremes[a]
Publisher(s)GT Interactive
Producer(s)Jason Schreiber
Greg Williams
Designer(s)James Schmalz
Cliff Bleszinski
Programmer(s)Tim Sweeney
Steve Polge
Erik de Neve
Artist(s)Artur Bialas
Mike Leatham
James Schmalz
Composer(s)Alexander Brandon
Michiel van den Bos
Andrew G. Sega
Dan Gardopée
SeriesUnreal
EngineUnreal Engine
Platform(s)Microsoft Windows, Mac OS
ReleaseMicrosoft Windows
Mac OS
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Unreal is a first-person shooter video game developed by Epic MegaGames and Digital Extremes and published by GT Interactive for Microsoft Windows in May 1998. It was powered by Unreal Engine, an original game engine. The game reached sales of 1.5 million units by 2002.

Since the release of Unreal, the franchise has had one sequel and two different series based on the Unreal universe. One official bonus pack, the Epic-released Fusion Map Pack, can be downloaded free of charge. Unreal Mission Pack I: Return to Na Pali, developed by Legend Entertainment, was released in June 1999, and added 17 new missions to the single-player campaign of Unreal. Unreal and Return to Na Pali would later be bundled together as Unreal Gold. Additionally, the games were updated to run on the Unreal Tournament version of the game engine.

  1. ^ "Key Dates". Nottingham Recorder. June 11, 1998. p. 15. Retrieved January 24, 2023. June 12th//Unreal//PC CD ROM - £9
  2. ^ Mullen, Micheal (May 22, 1998). "Unreal's Special Delivery". GameSpot. Archived from the original on October 8, 2000. Retrieved January 10, 2024.
  3. ^ "News Briefs". IGN. September 1, 1998. Archived from the original on April 11, 2000. Retrieved December 6, 2019.
    "Epic MegaGames' blockbuster Unreal is now shipping for the Macintosh...


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